Course Overview

Unity is a user-friendly game development platform. The real-time platform, powered by tools and services, offers incredible possibilities for game developers, and creators across industries and applications. Unity is one of the most popular game engines available due to its combination of power, flexibility, and ease of use.

The course begins with the fundamental concept to build impressive Unity projects in a step-by-step manner and apply knowledge of Unity concepts to create a real-world game. You will learn game objects, components, and scenes for developing elementary effects. As you move on, you will learn to make the most of the Unity Editor and create scripts using the C# programming language.  

Further, the course will take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. Next, you’ll learn to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way.  

By the end of the course, you will be proficient in building games with a strong foundation.

What You Will Learn

  • The basics of Unity and creating a game with it.
  • Animating and moving your characters and all about collisions in your game
  • The physics behind creating Unity games and how that translates to code
  • Learn all about AI and enemy behavior in Unity games

Program Curriculum

  • Game Design Primer
  • Building a Level
  • Thinking in 3D
  • Materials
  • White Boxing
  • Editor Tools
  • Build Walls and Keep Hierarchy Clean
  • Working with Prefabs
  • Finish the Level
  • Lighting Basics
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  • Chapter 1 Quiz

  • Creating Clips
  • Recording Keyframes
  • Curves and Tangents
  • The Particle System
  • Chapter 2 Quiz

  • Setup the Player
  • Move the Player
  • Camera Follow
  • Working with RigidBodies
  • Colliders and Collision
  • Using Collision Triggers
  • Chapter 3 Quiz

  • Enumerations
  • Add Jump
  • Layer Masks
  • Shooting Projectiles
  • Game Manager - Part 1
  • Game Manager - Part 2
  • Graphical User Interface
  • Win Loss Conditions
  • Pausing and Restarting
  • Chapter 4 Quiz

  • Navigating in Unity
  • Moving Enemy Agents
  • Enemy Game Mechanics
  • Refactoring and Keeping it DRY
  • Chapter 5 Quiz
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Instructor

Aarthi Elumalai

Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai. Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online. She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15. Her courses are well-received by the masses, and she has a student base of over 100,000 students from all over the world. Her courses and books always come with hands-on training in creating real-world projects using the knowledge learned so her students get better equipped for the real world.

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